Skills (Destroyer of Worlds, Mad Bomber): Players take no self damage when utilize either of skills.Additionally ZED start suffering from the toxic DOT: duration - 5 seconds, interval - 0.3 seconds, damage scale of radiation cloud - x1. Initial explosion and radiation cloud have radius of 3 meters, cloud does damage for total of 8 seconds within 1 second intervals. For the duration of radiation cloud its damage drops down to 20 points of toxic damage. Skill (Destroyer of Worlds): Initial explosion does x1.5 more damage than base value (and also supposed to have x1.35 wider radius, although this part does not work due to replacement of explosion-responsible actor class).Knockdown power multiplier of this skill stack with the Shock Trooper as a sum, total multiplier = 1 + 0.5 + 0.1 = 1.6. Skill (Concusive Rounds): Skill increases knockdown / stun / stumble / gun hit / melee hit power for all on-perk damage types.Due to their nature, explosions do damage only to the body health and does not trace hit zones so this skill will apply additional damage only through the ballistic impact. Skill (Armor Piercing Rounds): Any hit zone that has damage scale multiplier higher than 1 is "critical".Damage modification (passive + skills): Passive damage bonus, Door Traps, Bombardier, High Impact Rounds and Armor Piercing Rounds skills affecting damage of all on-perk weapons (including Knife) or on-perk damage types.
![killing floor 2 prestige weapons killing floor 2 prestige weapons](https://cdn.mos.cms.futurecdn.net/BEpn5VxebXq4x6RYCHm2ib-1200-80.jpg)
![killing floor 2 prestige weapons killing floor 2 prestige weapons](https://i.ytimg.com/vi/S4h873XpQfU/maxresdefault.jpg)
During ZED Time, your explosives dish out massive radiation damage, poisoning ZEDs, and explosive rounds will explode at any range.ĭuring ZED Time, you shoot and reload in near real-time, the area of effect of perk weapons increases by 25%, and explosive rounds will explode at any range.